#gamdesign question I asked @Pixificial and thought of sharing here:
What is the "correct" approach (or mindset) that should come when players find a weird/exploitable/gamebreaking bug(or unintended consequence of a system), or something the devs don't want you to do?
- In the witcher 3, players found that they can just farm the cows in the starting zone to get infinite cash.
- In titanfall 2 multiplayer, if you try to go out of bounds it will count down and kill you if you don't go back in bounds after ~5 seconds.
Just a disclaimer, this is solely a game design question for the sake of thought experiments.
Also i know this question is a bit vague and can have different answers depends on the game in mind, but just bear with me and say what you think
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