Oh look, nvidia PhysX 5 is open source now: github.com/NVIDIA-Omniverse/Ph I was afraid they would keep it closed, within Omniverse only

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@aras WOW, it's been some time that we have been waiting for them to release PhysX 5 and they just open source it like that.

Should we expect that engines adopt physx 5?

@abde I dunno, but if some engine uses PhysX 4 then I'd expect them to at least look/evaluate PhysX 5 now. However, AFAIK UE is trying to move to their own (Chaos), and Unity is undecided whether it wants to move to Havok, or partially-their-own (Dots Physics), or keep PhysX.

@aras Yes, I did not follow why UE is so focused on their physics engine as PhysX was working so well in UE.

youtube.com/watch?v=czuH0Jdqsj

(Beware, the video is a year old, let's hope it got better since!)

@abde there are advantages to "owning" a piece of tech; namely that you're not dependent on someone else to develop/drive it. Like for ~2 years no one even knew whether nvidia will even make PhysX 5 available to anyone outside of Omniverse!

The downside is, developing own tech takes time, especially as complex as a physics engine. PhysX had 15+ years of feedback and tuning.

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