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@joey_zozo Thanks! When it comes to RPG's I really enjoyed the PS1 Final Fantasy games back in the day, and more recently the Final Fantasy VII remake (I'm about halfway through that now). Stardew Valley is actually my #1 most played game on Steam based on hours haha, and I think you're definitely right about it being more mechanics driven (or at least that's how I've tended to play it - focusing more on building up the farm than the narrative aspects like befriending the villagers / courting someone to get married / etc.)

I think you might be onto something when it comes to mechanics vs. story though -- I remember reading an article about how in recent times, it's a safer bet for developers to make games that are more like open ended "situation generators" rather than consumable games that you play through and complete. (Related to how games spread in popularity by word of mouth and streamers and YouTubers I think, vs. news coverage or other more traditional marketing strategies of the past.)

What kind of mechanics would you be most interested in creating for an RPG? (of either the single-player or MMO variety)

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