The Steam version of Dwarf Fortress looks really good! Neat little icons, the UI looks a lot more discoverable, but the charm of the simple top-down view is still there too.

Rimworld is a lot of fun as a game, but it starts to feel a bit constrainted and same-y from a simulation/story generation point of view after a while. (To be fair though, I haven't explored much in the way of mods, and I've heard they bring a lot of variety to the game.)

Tbh, my main issue with Rimworld is that most of the visible community - i.e. people who post on reddit, youtube, etc. - seem to be focused on optimizing the heck out of everything, treating it like a 4X game or an RTS.

The Dwarf Fortress community seems a lot more open to the story-generator aspect of the game, letting the game lead them in all the weird and wonderful directions it decides to take.

@digital_carver : I've had issues running #Rimworld lately, but before that I had found a great way of exploring the story part of it (and also the building, I love to design bases !). My secret was to keep using the same set of starting characters. Seeing how each time their interactions would differ based on the same personalities was fantastic :)

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@ladyteruki
That's an interesting idea, I'll definitely try it out especially for the building part of it. The bases I build always feel somewhat slapdash and unsatisfying to me. Having the set of characters be fixed will let me actually focus on the building side of things and figure out what feels right.

@digital_carver : when setting up a new game, I probably spend a solid hour doing some planification of the base alone :P But then of course it never goes as planned because Randy happens.
Oh yeah, by the way, I almost exclusively play with Randy.

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