Small generative model for generating ambient music in a game in real time, reacting to various conditions? Has anyone researched this or tried it?

@freakazoid the s/w used for music making has an option to generate the melody randomly (in given scale and tempo, I suppose), so you only have to add the effects

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@amiloradovsky @freakazoid You don't even need much "model". A pattern randomizer works just fine: zykure.github.io/acid-banger/

Add some constraints to match the game state and you're golden.

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