Was looking at the texture compression situation yesterday.
It would be nice to have a single library that can compress into any relevant format (ETC2, ASTC, BC1/3/4/5/7), can do it with reasonable speed & high quality (non-realtime but good for offline) and is very easy to build.
It seems like libraries I find don't really satisfy these. Mostly using GH search + https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/ but maybe I missed something recent, or that post is out of date?
Any recommendations?