On a more serious note, here's what NV probably should have done:

- Develop an SDK that trained a model approximating HQ render from LQ render
- Worked with a couple studios to take non real time path traced frames from the same art (+- extra detail maps/materials) as data set
- Target current PT quality at much lower costs, not dual 5090
- Show before-after with per-game models for a couple games as a preview
- Call it something else and not reuse DLSS brand

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@zeux The crazy part here is that they already did that for some extreme denoising. There's is YT demo somewhere that can render some nice scenes from absolute garbage noise dump of a source.

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