So I decided part of the reason development on #AetherMUD is going so slow is me repeating the same code in my DAO layer in multiple spots. A bit of a shortcoming of #Ferma
Ferma is a database extraction layer for graph databases
Luckily as the founder of Ferma I can always just add new features to the code base there (its also open-source). So im going to try to toss in some new Ferma features for handling sets and object copying.
For those interested the source code for both are below, they are written in Java
https://github.com/Syncleus/AetherMUD
https://github.com/Syncleus/Ferma
#Java #OSS #FOSS #GameDev #Gaming #NoSQL #GraphDB #OpenSource