i get that hexes are like the optimal shape for handling terrain as tiles. idk something seems odd about them though. i think just because i've seen them so much in wargames that i have neural baggage with the things.

@icedquinn Squars are superior for games IMO.

With hexagons you cant go left and right, you have to zig zag, and give you only 6 directions you can go in per move.

With squares you **can** go left and right and it has 2 additional directions you can go in, a total of 8 for every move.

@freemo hex have six directions with uniform distance, square has four. diagnals are an eternal meme.

also was reading some signal papers that hex gates generally work better than square for similar reasons bees use them; they just have a mathematically better fit with space.

but i think for me they are associated with wargaming which is associated with minmaxing tedium
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@icedquinn

> hex have six directions with uniform distance, square has four. diagnals are an eternal meme.

Not true, hexagons distort diagnal moves as well. AND have 2 less directions you cant move in. Loose loose.

> also was reading some signal papers that hex gates generally work better than square for similar reasons bees use them; they just have a mathematically better fit with space.

I suppose it depends exactly what you mean by that. Space packing is the same of course... so not sure what "better fit" means exactly but id be curious to find out.

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