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CHECK HOW MUCH DATA / ENERGY A SITE SUCKS / PUMPS OUT

So I realized I usually use what is a low footprint (how much download and upload speed it sucks or draws from one computer to another)

Imagine all this stuff takes energy to run... and each action uses energy (data and processing power to get it to you).

How much it sucks or pumps is going to effect the footprint consumption,

I THINK THIS IS WHAT PEOPLE DON'T SEE

- A LOT OF DATA IS DEAD AFTERWARDS (NOT USED WISELY, EVEN LOADED MANY TIMES)

- DISPOSABLE ENERGY IS NOT A GOOD IDEA SOMETIMES (STREAMING ALL THE TIME)

Especially things streaming or updating a lot... here are my tests:

---> lichess.org = Kb/s !!
Nominal about 3-10Kb/s !!
Sometimes spikes if loading a new game but straight back down after+ lichess has NO ADVERTS!...
lichess = is 'Libre Chess'

---> OwnCast = 1mb/s
- OwnCast defaults at 1mb/s (horrible / a lot if it's just people filming their hands on keyboard or even low-action livecast!)

Imagine people sharing connections and wondering why internet is slow!

Another point is even if you have super fast net, you're still killing the world faster by using heavy sites or using sites heavily... anyway test a site for yourself!

WANT TO TRY?

- Test a site for a while (some applications show average or maximums but keep an eye while playing a game

- Advertising probably even on and idle site download things actively / aggressively - got any examples?

- I'd appreciate people to MENTION WHAT APPS THEY USE (to measure bandwidth and speeds incoming / outgoing)
(ESPECIALLY LINUX)

=
more data = more energy
= lots of bandwidth?

and remember it's not only download but the other computers UPloading and needing to do that (at the same time often!)

WOULD LOVE PEOPLE TO MEASURE THEIR GAMES /

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