I made a little tool for myself to help me organize and also generate graphics for the broadcast of the #StarCraft tournament we played with my friends in the #GodotEngine. I used Godot 3, and I thought, as it is an off-line tool with only minimal logic, it'll be a quick conversion to #Godot4
I was wrong, because the set-get things have changed so significantly, I literally have to rewrite every class I made, because I made some variables externally immutable with a "fail" setter...