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@Cal How would that work? Changing the game's state while the player is typing makes no real sense, because they can only be notified about said changes once they entered a command, which means changes have to be made as part of the processing of the previous command or of the response to the current one. That functionality is already there. It is the basis of Inform, even.

I can think of ways to simulate real-time events in Inform 6 (I assume I7 retains the same functionality), like capturing the input character by character (like Adam Cadre did in _Shrapnel_ where it worked wonderfully), but in general that seems to me like an unintuitive/unfriendly mechanic from the player's POV. I may be wrong, of course.

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