Watch with us today at 20:00 UTC
The Killing (1956)
English with English subtitle
Crook Johnny Clay assembles a five-man team to plan and execute a daring racetrack robbery.
Hopelessness isn’t natural. It needs to be produced. If we really want to understand this situa- tion, we have to begin by understanding that the last thirty years have seen the construction of a vast bureaucratic apparatus for the creation and maintenance of hopelessness, a kind of giant machine that is designed, first and foremost, to destroy any sense of possible alternative futures.
1/4
To be honest, I wouldn't want to invest in a country that has a tendency to shut its borders for years, or even centuries, for the darndest reasons. Call me weird, but I don't find that trustworthy, business- or otherwise.
Some of the places I stayed in when I was there years ago were forced to close due to the pandemic. 赦せない.
I like to repost job offers because I was unemployed for a long time years ago, and I don't want anyone to have to go through that. Recently, I decided to make a rule of reposting requests for meetups, too, because I know how hard it is to make friends online and I want to make the process as easy and painless as possible for everyone.
Sad news indeed. I learned to program using Modula-2. The language itself was awful in many ways, but it was perfect for learning. I will always be grateful for his work. RIP.
Most people think the Y2K scare was a scam because they were sort of forced into buying new, “Y2K ready” computers when computers themselves didn't need fixing.
I personally owned a Unysys 486 from 1991 that worked fine many years after 2000, and I bet my MSX2 would have worked fine, too.
If anything, it was a software problem, but computer and software manufacturers made it everybody's problem. That was the scam and the disinfo.
Should software engineers be treated as heroes because they had to solve a problem that they created themselves? That's the real question.
non abbiamo solo il problema dei pistoleri di #FdI che ritengono Mussolini statista, abbiamo anche il problema di una classe giornalistica che crede nella #guerra e nella forza del #potereMilitare invece che nella diplomazia, nella forza della #pace
Education is an important element in the struggle for human rights. It is the means to help our children and our people rediscover their identity and thereby increase their self respect. Education is our passport to the future, for tomorrow belongs only to the people who prepare for it today.
-- Malcolm X
My sentiments exactly, except I don't think 2024 will be any better, at least in the short term. This decade has been FUBAR from the very start.
When we have undermined the patriotic lie, we shall have cleared the path for the great structure where all shall be united into a universal brotherhood -- a truly free society.
-- Emma Goldman
In the latest issue of the Spanish edition of RetroGamer magazine, there is a piece on Ron Gilbert. In it, the author (and Ron, I guess) wonders why his games were successful in Europe, but not so much in the US, where Sierra and Infocom dominated. The reason is pretty clear: Lucasfilm games were translated, while the others were not.
I'm sure _King's Quest II_ was an awesome game, but I will never know, because I couldn't even understand what the game wanted from me, and the mechanics were so unintuitive and unfriendly that, even after trying with a dictionary, I gave up utterly bored. (Funny anecdote about _Leisure Suit Larry_: after days of trying to bypass the age verification test, all my cousin and I could do in the actual game was to get in the bar, go to the bathroon and URINATE. That's what Sierra games were like for non-English speakers.)
Monkey Island, on the other hand, was funny, well-crafted and just difficult enough to be challenging, but, most importantly, it was in Spanish.
Game magazines did a lot to popularise it, too.
I don't want to derail his thread by disagreeing, but, to be completely honest, I don't even consider BASIC a proper programming language.
It was needlessly hard to type and edit, and impossible to structure your programs in any meaningful way. It wasn't even suitable as a learning tool. Having to number the lines made it hard to get into the ‘Flow’, if you know what I mean. It made programming slow and boring.
Someone in the thread mentioned that people did really cool things with it. Well, people do really cool things with legos, too, but nobody in their right mind would build anything _real_ with them. “I'm gonna build me a house with legos,” said no one ever. (Well, there's always the odd someone, I'm sure.)
You know what's cringe? People who add titles to their online names. I don't mean “PhD” or “MD” (even though these are also cringey in this context), but things like “Joannie, Who Appeases the Animals” or “Melissa, The One With Big Wings”. (Hopefully those two examples don't exist. I haven't checked.) Why do people do that? Genuinely curious.
Today Skeletor fools himself thinking that being surrounded by a bunch of yes-men will help him in any way.
Mojon Twins publican por Navidad su nuevo juego de ZX Spectrum "Orbol Voon", de nuevo con la fermosa Cheril al frente. ¡Al ataqueeerrr!
Emanuel Lasker, 2nd World Chess Champion, was born #onthisday in 1868.
His reign lasted 27 years (!), but chess was not his only notable interest: for instance, he was also a mathematician who developed the Lasker-Noether theorem, fundamental in commutative algebra!
Just as the artist is entitled to make art as he feels like it, the audience is entitled to like it or not, but, in both cases, we should be intellectually honest. The artist cannot criticise the audience for not liking his art, and the audience must never dismiss art based on their own prejudices.
An extreme case of this is, of course, Leni Riefenstahl, whose movies were nazi propaganda, but one can't judge them based on that, but on their own artistic merits or demerits.
I've criticised Evan in the past, but this seems to me like a pretty good idea.
Excitement!