>> Indie dev takes 7 years doing game.
>> Makes millions of niche success
<< Big Corpo rushes revamp classic in 4 years
<< Add political messages, cuz why not
<< Big flop and everyone hates them
Maybe... Makes games because you like games and want to share your passion? Not make them strictly for profit?
Which is actually not working atm. All the millions they spend currently doesn't even mean they'll break even. They're sacrificing quality for quantity.
I guess that's my argument... prioritize quality over $. At least breaking even leaves a company with an extended portfolio and lessons learned- rather than be in the negative.