Godot 4.0 will discontinue Visual Scripting
https://godotengine.org/article/godot-4-will-discontinue-visual-scripting
@jeancf @lupyuen So weird indeed. So many devs seems to take the position that visual programming is a weak crutch for "real" programming, or a stepping stone to it at best.
Back in the days of the #Blender Game Engine I only used the visual option. Why? Because I was incapable of learning python? No. Because I had other stuff to do in my #gamedev than hunting around for missing semicolons and incorrect tab indentation.
Sadly discussions with Juan at #Godot showed that same disdain for VP.
@lupyuen The sad thing is, I talked with Juan years ago as someone with a lot of experience using visual scripting and a desire to use it in #Godot. The problems were clear. Godot's VS blocks are so crazy low level that they were just another way of (needing to) write GD script and didn't actually provide an easier entry point for people new to coding. Any surprise that survivor bias shows everyone using GD? When I suggested creating higher level blocks that let newbies get started easier? Nope!
@lupyuen
Strange move. Blueprints is one of the features that makes UnrealEngine attractive to newbies with the "no programming required" rassurance. Of course we know that visual programming is programming but they don't I guess 😉.
So it is weird that Godot wants to do away with it.