u13 and other odd integers ... No problem for #ZigLang 👍
Article: https://lupyuen.github.io/articles/de2?9#framebuffer-attributes
Setting #PinePhone's Framebuffer properties in #ZigLang
Article: https://lupyuen.github.io/articles/de2?8#framebuffer-pitch
Compile-Time Asserts in #ZigLang ... Super helpful for verifying #PinePhone's Hardware Addresses
Article: https://lupyuen.github.io/articles/de2?6#framebuffer-address
Will #PinePhone Blend? Yep for sure!
Article: https://lupyuen.github.io/articles/de2?7#configure-blender
Safely setting #PinePhone's Framebuffer Address in #ZigLang
Article: https://lupyuen.github.io/articles/de2?6#framebuffer-address
How we configure #PinePhone's Framebuffer ... By setting the A64 Display Engine registers
Article: https://lupyuen.github.io/articles/de2?5#configure-framebuffer
Let's fill the #PinePhone Framebuffer in #ZigLang
Article: https://lupyuen.github.io/articles/de2?4#fill-framebuffer
Here's how we define #PinePhone's Framebuffer in #ZigLang ... With a little help from Apache #NuttX RTOS
Article: https://lupyuen.github.io/articles/de2?3#graphics-framebuffer
#PinePhone Framebuffer: 720 x 1440, 4 bytes per pixel (ARGB 8888)
Article: https://lupyuen.github.io/articles/de2?2#graphics-framebuffer
Building a #PinePhone Display Engine Driver in #ZigLang for Apache #NuttX RTOS ... All shall be explained in this article
We might have created an "Executable Specification" for #PinePhone's Hardware ... Someday we can make a PinePhone Emulator in FPGA! 🤔
Source: https://github.com/lupyuen/pinephone-nuttx/blob/main/render.zig#L322-L353
#ZigLang's Compile-Time Asserts are super helpful ... For checking that #NuttX Framebuffers are defined correctly for #PinePhone 👍
Source: https://github.com/lupyuen/pinephone-nuttx/blob/main/render.zig#L57-L76
#PinePhone's Init Sequence for Allwinner A64 Display Engine ... Now fully documented and ready to implement for Apache #NuttX RTOS 🎉
Source: https://lupyuen.github.io/articles/de?2#appendix-initialising-the-allwinner-a64-display-engine
Fancy modules for #PinePhone's Allwinner A64 Display Engine
Source: https://lupyuen.github.io/articles/de?1#appendix-initialising-the-allwinner-a64-display-engine
Slowly documenting the Init Sequence for #PinePhone's Allwinner A64 Display Engine
Source: https://lupyuen.github.io/articles/de#appendix-initialising-the-allwinner-a64-display-engine
Plenty to document for #PinePhone's Allwinner A64 Display Engine ... While we're building the #NuttX Driver in #ZigLang 🤔
Source: https://github.com/lupyuen/pinephone-nuttx/blob/main/render.zig#L527-L568
#ZigLang renders graphics with #PinePhone's Allwinner A64 Display Engine ... On Apache #NuttX RTOS 🎉
Source: https://github.com/lupyuen/pinephone-nuttx/blob/main/render.zig#L53-L162
Now porting #PinePhone's Allwinner A64 Display Engine to Apache #NuttX RTOS ... With a little help from #ZigLang 👍
https://github.com/lupyuen/pinephone-nuttx/blob/main/render.zig#L312-L380
IoT Techie and Educator / Apache NuttX PMC