wgpu-rs projects in #RustLang "can run natively on top of Vulkan, Metal, DX12, and DX11. Internally wgpu-rs automatically selects a graphics API for the user based on which graphics APIs are available at runtime"...
Yep my #RaspberryPi 4 worked surprisingly well for coding and debugging Embedded #RustLang with #VSCode...
https://www.raspberrypi.org/blog/working-from-home-with-your-raspberry-pi/
Building a #RustLang web browser...
Newbie tips for #RustLang...
Animated vector graphics with #RustLang...
@rafaelcaricio and I are creating #RustLang Bindings for #LittlevGL... So creating fancy Watch Faces and Watch Apps gets easier on #PineTime @PINE64 ! Stay tuned here (apologies my Rust code isn't really idiomatic yet)...
Handling #AArch64 GIC and timer interrupt in Embedded #RustLang...
https://lowenware.com/blog/osdev/aarch64-gic-and-timer-interrupt/
#RustLang OS for #RockPro64 @ThePine64 and #RaspberryPi...
Problems with C Syntax and how #RustLang solves them...
https://andreyorst.gitlab.io/posts/2020-04-06-c-needs-a-better-syntax/
There must be an easier way to build Watch Faces with #RustLang on #PineTime @PINE64
...
https://www.macstories.net/reviews/watchsmith-review-create-your-own-apple-watch-complications/
Great way to learn #RustLang during lockdown... Coding Games!
Error Handling in #RustLang with the Try Operator "?"...
#RustLang Embedded on #RISCV with Servo Motors...
https://k155la3.blog/2020/04/04/learning-embedded-rust-by-building-riscv-powered-robot-part-3/
Static Variables in C can create strange problems... Here's how Rust prevents them! Learn #RustLang on @RIOT_OS and create #PineTime Watch Faces @PINE64 with #LittlevGL https://lupyuen.github.io/PineTime-apps/articles/watch_face
IoT Techie and Educator / Apache NuttX PMC