Coding #RustLang ... In French!
This Month in #RustLang GameDev
Embedding #RustLang Into Zephyr Firmware Using C-bindgen
https://www.zephyrproject.org/embedding-rust-into-zephyr-firmware-using-c-bindgen/
Here's how we add the #Rhai Scripting Engine to our BL602 Simulator in #RustLang
https://lupyuen.github.io/articles/rhai?5#add-rhai-scripting-to-simulator
Conduit: Matrix Chat Server in #RustLang
How to think of "unwrap" in #RustLang
https://owengage.com/writing/2021-08-30-how-to-think-of-unwrap/
Embedded #RustLang: Selecting a board
https://robyoung.digital/blog/embedded-rust-selecting-a-board/
Let's add a #RustLang Module to manage the Nested uLisp Scopes for #BL602 ... Like "let*" and "dotimes"
https://github.com/lupyuen/bl602-simulator/blob/transcode/bl602-script/src/scope.rs
#Rhai lets us register our #RustLang Module with the Script Engine ... So calling the #BL602 Rust Wrapper is no problemo!
https://github.com/lupyuen/bl602-simulator/blob/main/bl602-script/src/lib.rs
What is #Rhai Script? It's a #RustLang-like Scripting Language that we're porting to #BL602 Simulator
https://github.com/lupyuen/bl602-simulator/tree/main/bl602-script
Can we run #RustLang Firmware for #BL602 RISC-V SoC in a Web Browser ... Simulated with #WebAssembly? Let's find out!
Spotify client in #RustLang
IoT Techie and Educator / Apache NuttX PMC