"Fun" parts of programming with :

Having seven different objects with the same name (the GameObject, the script, the model, the texture ...).

Multithreaded, event-driven programming, with dozens of objects you didn't write invisibly calling things in an unpredictable order, leaving no way to test or trace through the process.

Sign in to participate in the conversation
Qoto Mastodon

QOTO: Question Others to Teach Ourselves
An inclusive, Academic Freedom, instance
All cultures welcome.
Hate speech and harassment strictly forbidden.