@RogerBW@emacs.ch Ooh, and there's also a nice Mongoose Traveller general bundle and one for Dungeon Fantasy!
I like physical books, and spend way too much time on screens, but I should probably buy more of these things electronically. I can shell out again for the dead trees if/when I actually get a game to the table.
@peterdrake @RogerBW I'm so close to buying that Dungeon Fantasy RPG bundle. Does anyone know what the profit share is to Steve Jackson Games?
@worldofgeese @RogerBW@emacs.ch I don't know, but it says at the bottom that it's (at least in part) a charity fundraiser.
@worldofgeese @RogerBW@emacs.ch I'm close, too. A big concern is that #gurps characters take a long time to make AND combat is deadly. Won't it be a bad experience for a player when a character they spent two hours making unexpectedly dies?
@peterdrake @worldofgeese @RogerBW
I'll toss my commentary here, but also later in the thread.
There is a corresponding sale on the DFRPG supplements from Gaming Ballistic.
The thing I point people at is Delvers to Grow. It breaks character creation down into to discrete blocks. (Think duplo vs. technic). The equivalent of a 3-5 level 5e character can be reduced to 6 choices using that book. I have run a walkup game in the FLGS using it.
#GURPS
@RogerBW@emacs.ch @notasnark @mongoosepub Reviews suggest that most of Mongoose's Traveller adventures seem to provide a loose plot outline and then repeatedly say, "Next they go to this planet. Something interesting happens there. Details are left up to the GM." Are there any that are ... tighter?