One of you clever people on here recently observed correctly that Words With Friends contains an absolutely elite collection of "dark patterns" - manipulative, deceptive UI/UX designs. I've realized I see it now as almost *nothing but* that dark pattern maze, and now I'm wondering if anyone has done a meta game about defeating dark patterns, where there's a basic game wrapped in layers of this nonsense, but the real game is scored on your ability to avoid and efficiently outmaneuver the evil UI
@mrcompletely Arguably Don't Shoot the Puppy qualifies.
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@peterdrake YES
likely predating the dark pattern concept at least in common usage