Does anyone know their way around rigging Mixamo animations on Synty characters? It worked last time, but now the two thumbs seem to be mapped to the same joints.
In the Import Messages for the rig, I get:
Invalid Avatar Rig Configuration. Missing or invalid transform:
Found duplicate transform 'Thumb_01' for human bone "Right Thumb Proximal' and 'Left Thumb Proximal'
If I edit the configuration, either Apply is grayed out or, when I click on it, the configuration reverts to the broken version.
I get this message in the Unity editor console:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)
That "bokken" is usually a hint that it's a bug in Unity that can be fixed by closing and re-opening the editor, but that didn't work here.
It looks like I'm not the only one to have had this problem.
https://forum.unity.com/threads/endlayoutgroup-beginlayoutgroup-must-be-called-first.909482/
Help!
Problem solved! When downloading the animation from Mixamo, I forgot to change the format to "FBX for Unity(.fbx)".