#gamedev question: what is the best way to store, organize, and manage a large number of different items with a lot of different traits?
Specifically, I want to make a large collection of possible potion ingredients that I can classify in several different ways and specify interactions between ingredients, and I want to both manage it and make it portable in a way that is easy to use it in code later.
Boosts welcome!
(reposting from tabletop.social—I think they block too many servers)