It's called Melimelo and the code is available here: https://codeberg.org/Azorlogh/melimelo
It's also very inspired by a web-based project called kabelsalat: https://kabel.salat.dev/
I'm making a #livecoding modular synth in Rust, scripted in Rhai and JIT-compiled with Cranelift!
Still missing state persistence across hot-reloads, and feedback loops, but it's already pretty fun to play with :)
#algorave #rust #rhai #cranelift
Simulating Chladni figures with Bevy!
Interactive simulation, explanation and source code at https://azrlog.dev/posts/chladni
#bevy #rust #creativecoding
Bevy 0.12 is out now!
It features Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, Light Transmission, Material Extensions, Rusty Shader Imports, Suspend/Resume on Android, Automatic Batching / Instancing, Renderer Optimizations, One Shot Systems, UI Materials, and more!
my talk "Why can't you multiply vectors?" is now live on youtube!! 🎉
unfinished project generator