It's called Melimelo and the code is available here: codeberg.org/Azorlogh/melimelo

It's also very inspired by a web-based project called kabelsalat: kabel.salat.dev/

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I'm making a modular synth in Rust, scripted in Rhai and JIT-compiled with Cranelift!
Still missing state persistence across hot-reloads, and feedback loops, but it's already pretty fun to play with :)

Simulating Chladni figures with Bevy!
Interactive simulation, explanation and source code at azrlog.dev/posts/chladni

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Bevy 0.12 is out now!

It features Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, Light Transmission, Material Extensions, Rusty Shader Imports, Suspend/Resume on Android, Automatic Batching / Instancing, Renderer Optimizations, One Shot Systems, UI Materials, and more!

bevyengine.org/news/bevy-0-12/

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