@_ Very cool! I'm also running zmk, it can be such a rabbit hole to mess around with layouts ^^

I was inspired by the ferris sweep but it was my own bulkier design. I was relatively happy with it but actually wish I added an extra key below the ring column. I like having extra room for modifiers/layers :p

@_ Omggg that's awesome!! I'm happy to have planted that seed in your brain 😁
Looks really pretty! What's the layout?

@_ Thanks!! Strudel is also how I fell into this rabbit hole haha
A friend sent me a link to it in early September and here we are 😆

It's called Melimelo and the code is available here: codeberg.org/Azorlogh/melimelo

It's also very inspired by a web-based project called kabelsalat: kabel.salat.dev/

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I'm making a modular synth in Rust, scripted in Rhai and JIT-compiled with Cranelift!
Still missing state persistence across hot-reloads, and feedback loops, but it's already pretty fun to play with :)

@glocq That intro looks so sick! Great practical example of this phenomenon 😄

Simulating Chladni figures with Bevy!
Interactive simulation, explanation and source code at azrlog.dev/posts/chladni

@imperio Omg this has annoyed me so much in the past. Thanks a ton for this! 🙏

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Bevy 0.12 is out now!

It features Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, Light Transmission, Material Extensions, Rusty Shader Imports, Suspend/Resume on Android, Automatic Batching / Instancing, Renderer Optimizations, One Shot Systems, UI Materials, and more!

bevyengine.org/news/bevy-0-12/

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