@moonbolt Ooh... hrm. I sometimes wonder how one could fit a depthful horticulture/botany system into a block game... gardens.... *wistful noise* I feel like the most insight might come from being a gardener's or greenhouse keeper's assistant for awhile, or something, I don't know how plants work...
Of course then my brain goes down "well, okay, but like, in Minecraft plants are basically just flimsy, mostly static cutouts, real plants have soooo much more variety, obviously I have to come up with some kind of graph-based system where plants grow organically and practicing plant breeding and horticulture is just as interesting as it is in the real world and creates just as much visual richness and variation, and what about animals/creatures can we make them quasiprocedural too and maybe that'd even allow to implement some kind of way to tinker with creatures ingame with, like, genetic engineering, or, something,,,"
and at that point I'm pretty sure the concept has met the same fate all the most amazing vaporware does: it's too ambitious to implement, or so ambitious the implementation inevitably disappoints. :/
...I think?
Maybe it'd be possible to implement? But the scope just... aaaaahhh... I want to play it, but I don't even know where I'd need to start as far as making it goes,,,
(maybe just gaining a bit of basic ability to comprehend/program 3D graphics, and how game engines are typically structured, would be the starting point?)
(also mostly unrelated but... there is a Minecraft mod that reworks some of the animals, including cows/sheep/chickens, to have more realistic or at least variable genetics and such, that affects their coloration and pattern and possibly even the shape of their model idk. so... something *vaguely* like depthful horticulture *might* be possible...)