ok, so here's an actual take, games that have a "lose condition" that is just "you wasted your time" are not modern design games
if I lose in a game I want either a way to get back to where I was quickly (yes, Elden Ring, you can have the cookie and eat it) or make losing actually rewarding even if it sets me back
give me a chance to salvage some rewards at least, make it a cool scene, something that's not a "you failed" screen
@robryk rotoscoped FMV wow, never seen one like that