@phooky They'll be LCDs. It won't be as cool as CRTs but we don't have time/budget/skillz to make CRTs work and look right.

@trevorflowers @phooky If the hardware you're running the Alto emulator on has a GPU you probably could at least simulate the characteristics of the LCD display. The retro/emulator community has invested a lot in this sort of technology to better repro CRT-based gaming on modern LCD displaye...

@swetland @phooky That's a good point. We haven't settled on the computer. Originally when I thought I was making miniatures we were planning on a SBC but at original size we have more room inside (where the CRT was) and as an indefinite museum exhibit it needs to be both stable and easily replaced.

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Would some simple optics be beneficial in helping create those artifacts? (Or rather, beneficial enough for that to make sense.)

Things that come to mind that might be:
- pixel shape distortion (but that might be easy with a very slight superresolution),
- pixel shape and cross-pixel blending (but that would require one (Fresnel?) lens per pixel, which would probably be very hard to produce~~).

Also, are there ways to replicate the CRT's refresh cycle (both the existence of the flicker and the fact that each pixel is dark for a large fraction of the time)? I guess you could blink the backlight?

@swetland @phooky@octodon.social

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