@phooky They'll be LCDs. It won't be as cool as CRTs but we don't have time/budget/skillz to make CRTs work and look right.
@trevorflowers @phooky If the hardware you're running the Alto emulator on has a GPU you probably could at least simulate the characteristics of the LCD display. The retro/emulator community has invested a lot in this sort of technology to better repro CRT-based gaming on modern LCD displaye...
Would some simple optics be beneficial in helping create those artifacts? (Or rather, beneficial enough for that to make sense.)
Things that come to mind that might be:
- pixel shape distortion (but that might be easy with a very slight superresolution),
- pixel shape and cross-pixel blending (but that would require one (Fresnel?) lens per pixel, which would probably be very hard to produce~~).
Also, are there ways to replicate the CRT's refresh cycle (both the existence of the flicker and the fact that each pixel is dark for a large fraction of the time)? I guess you could blink the backlight?
@swetland @phooky@octodon.social