#Openssl asked me TWICE if I am sure I know what I am doing.
Wow, I feel so safe now! This definitely prevented any possible error :blobcat_uwucry:

#admin #sysadmin #tls

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@madargon There's a UI affordance that I sadly haven't seen outside of games: instead of asking people N times "are you sure" (with N varying depending on the severity of an action), have the button that triggers the action require being held down and have it visually represent how long you still need to hold it (e.g. by making it a progress bar, too). Then you can vary the time based on "severity" of the action.

I think that is strictly better, because it gives the user an intuitively clear feeling of how serious this action is (similar to the pistolgrip handles used to control control rod movement in US naval reactors requiring larger force to turn in the "outward" direction than the "inward" direction).

@robryk Yes, it is possible for programs with GUI. Harder to implement in CLI... Maybe using openssl in CLI, directly, is my mistake at the first place? :blobcatjoy:
Everyone writes it is not good way to do more "production" things..
Protonmail (web ui in browser) one day asked me four times if I was sure I wanted to delete old gpg key from my account. And I confirmed and lost some data anyways, luckily not critical things. So it doesn't protect users against their bad decisions.

@madargon

> Yes, it is possible for programs with GUI. Harder to implement in CLI...

And yet, I only remember games doing that. Not sure why.

The CLI ~equivalent that's doable over the dumbest terminals would be asking you to retype a description of what you want to do. That I did see in real tools (e.g. a "delete project" CLI asking you to type the name of the project being deleted).

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