How the DM is in theory meant to run ability checks:
1.set a DC
2. if the player rolls over it, they succeed, otherwise not
How I think everyone actually does it
1. don't set a DC
2. player rolls
3. about 10 or less is a failure
4. about 19 or more is success
5. 11-18, the DM does the thing that makes the story more interesting

or am I unusual in this?

Sounds like @sil prefers #StoryGames but is stuck with D20.

This is why #ApocalypseWorld and #MouseGuard (not uniquely, but significantly) are great. Their mechanism dispenses with “do you succeed or fail?” in favour of “do you get to say what happens, or does the GM?”

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@bignose @sil I love the system where a check is either (a) a success, or (b) success at a cost, a status like hungry, tired, etc, or (c) another obstacle (another check).

That next check is then either (a) success, (b) success at a cost, or (c) another obstacle, and so on.

There are no dead ends!

Either you succeed (possibly with a cost), or there is more story.

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