Programming the #c128 VDC in #assembler is.... stupid. Not difficult per se, but complicated. it's really f*ing with your brain.
@multitink assembly for #c64 and #nes are very simple per see, but it gets complicated once you start pushing the limits of these machines and the best games on these platforms do just that...
@multitink I also prefer #c64 over anything else so I'm slightly biased :) But I do have a feeling that #c64 development still going strong!
@josipretrobits Probably, I don't have the comparison with other platforms.
To me it seems to take longer to get something moving on the screen on a #C64 though. Only the X positioning of a sprite... I mean yea, once you have the code in your library, it's probably a piece of cake.
And I think you'll hit the limits much earlier on a C64 than on a NES - especially the sprite count.
I still prefer #C64 though, don't get me wrong, and I am determined to learn 🙂