ok, so here's an actual take, games that have a "lose condition" that is just "you wasted your time" are not modern design games
if I lose in a game I want either a way to get back to where I was quickly (yes, Elden Ring, you can have the cookie and eat it) or make losing actually rewarding even if it sets me back
give me a chance to salvage some rewards at least, make it a cool scene, something that's not a "you failed" screen
@efi The Last Express has a very good retry-once-you've-lost system: you are always placed back at a reasonable point in time (i.e. so that you can avoid losing in this way). It doesn't mean that you can get the best ending from that restore, but it still felt very nonfrustrating.
@robryk I certainly hope it's not the last one, 'cause ngl... I've seen better rotoscopes =P