I just saw a discussion of "trad" games that contrasted them with OSR and storytelling games. I'd have thought OSR games were "trad" games.
I'd been sorting a list of games into three categories: storytelling, narrative, and traditional. I didn't much like the term "traditional" anyway, but now I'm not sure how to describe a broad category of games that usually have a clearly defined GM role and in which the mechanics emphasize task resolution and usually track material resources.
#TTRPG
@sgryphon I don't think GNS theory really describes the distinctions I have in mind. And honestly, I don't think it's a good system for describing games at all.