i get that hexes are like the optimal shape for handling terrain as tiles. idk something seems odd about them though. i think just because i've seen them so much in wargames that i have neural baggage with the things.

@icedquinn Squars are superior for games IMO.

With hexagons you cant go left and right, you have to zig zag, and give you only 6 directions you can go in per move.

With squares you **can** go left and right and it has 2 additional directions you can go in, a total of 8 for every move.

@freemo hex have six directions with uniform distance, square has four. diagnals are an eternal meme.

also was reading some signal papers that hex gates generally work better than square for similar reasons bees use them; they just have a mathematically better fit with space.

but i think for me they are associated with wargaming which is associated with minmaxing tedium
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@icedquinn @freemo it’s not that hexagons fit the space better, it’s just that they have a more physically stable structure. Which is pretty useful when the comb hangs its significant weight off its wax structure.

@Amikke

Yea beaing structually stronger than cubes or squares makes perfect intuitive sense, especially for shear forces.

@icedquinn

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