I'm trying out a new #gamedev concept... Well, not really a new one, but new to me.
I'm trying to build a world entirely in code. Nominally a "text-based game", the idea is to take the Dwarf Fortress route of enabling development of a deep simulation by eschewing design and art concerns completely. In this case it's a space ship captaining RPG.
Even if it never goes anywhere, it's still a really fun and challenging exercise.