For those of you trying to move off #unity, if #godot's weak C# is a deal-breaker, check out #Stride. I've only just started trying it out, but so far it's very promising. It's tightly linked with .NET, so the dev-env is Windows only, but the output is multiplatform, and the integration with C# is outstanding.
It's also got an editor layout and general scene framework that are very similar to unity, which makes transitioning easier.
@LouisIngenthron thanks for the tip! I'm going to check it out.
@ClutchAbuse They even have a doc page to help Unity developers convert: https://doc.stride3d.net/4.0/en/Manual/stride-for-unity-developers/index.html
@LouisIngenthron duuuude! Ok this is really looking promising. I've only just set it up and messed around a bit but I already feel more at home than in Godot. More Unity devs need to check this out.
@ClutchAbuse Indeed. And apparently it's on the verge of a big new update.
@LouisIngenthron nice. It feels like a way more mature engine and a properly professional tool. I'll obviously need to spend some time with it and see what it can really do. But first impression is really good.
@LouisIngenthron I think the only blocker for a couple of studios and devs is, unfortunately console support. Which on Godot, although really hard and inconvenient, it's possible.
I don't think there is anything going to happen soon on that front as well. Maybe they'll get lucky with nativeaot going to work in other platforms.
But yeah if consoles and web are not your target it's a great engine to use. Pretty stable and feels right to use, especially for 3D and VR.
Oh, and it's open source on the MIT license.