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I'm finally getting to the point where feels like home and feels like the old bad place.

When I use Unity now (pretty much only for contract work), I'm starting to feel the absence of key Godot features, most notably the ability to edit multiple prefabs/scenes at once in separate tabs.

@LouisIngenthron Or the reloading whatever dialog, freezing the editor.

@rokojori Yep. My project has gotten big enough that there is a bit of a freeze in Godot after a build, but being able to control the build process in my IDE instead of the engine dumb-rebuilding every time I add a space is marvelous.

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