Been working on a level editor in #rust using #bevy and #egui (the editor will be a general editor tho)
Already got:
- Shapes creation(for collision mostly)
- Importing images(although they cannot be moved currently)
- Snapping grid
while it doesn't seem like much my focus was mostly on the shapes part of it
Source code: https://gitea.rustystriker.dev/RustyStriker/shape_maker