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Awww yisss! Everything* I wanted feature-wise from this tileset:

  • Map declared in Multicolor SDF (lava is the base layer, everything else is boolean’d together)
  • 4-corner Wang tiles extracted from TileSetter project (no, I didn’t do those 96 tiles by hand) (package pending)
  • Per-tile attributes in the “free” vec4 slot. Here - tile speed (also used for passability).
  • A* path-finding with per-tile travel costs (the truck on the screenshot prefers flat terrain as ridges are slow to crawl).

  • I have unused alternative biome tiles… to spice up the landscape 😏
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