Educational Design Research is an iterative process used by practitioners. It involves analysis, design, and evaluation to create and refine educational systems, often drawing on theory. #Research #Education
The idea that tailoring teaching to student learning styles (like visual, auditory, kinesthetic) improves learning lacks credible scientific evidence. There's no proof that matching instruction to a preference works. #LearningStylesMyth
While an educator may claim a theory-free approach to their practice, this isn't truly possible. Every instructional strategy fundamentally embodies a theory of human learning. #LearningTheory #TeachingStrategies
Your epistemology – your beliefs about how knowledge is created – does influence how you approach curriculum and instruction. It impacts what you believe the purpose of education is. #Epistemology #TeachingBeliefs
AI isn't about mimicking human intelligence; it's about computers as cognitive prostheses, doing things humans can't or wouldn't, like processing vast amounts of data. #AIinEducation
Select response tests inherently have false positives and negatives. They can test game-playing skills rather than true understanding, lacking "construct validity". #TestingProblems #ConstructValidity
A blog post, now with audio:
https://hackscience.education/2018/05/11/non-neutrality-of-technology/
Science and Pseudoscience
https://hackscience.education/2025/05/08/science-and-pseudoscience/
For decisions with significant consequences, ensure a human is in the loop. AI should act as a copilot, assisting humans who make the final critical decisions. #HumanInTheLoop #AICopilots
Deploying GenAI in enterprise comes with risks. Be cautious of hallucination, bias amplification, and misuse. Responsible AI practices are crucial for mitigating these pitfalls. #AIEthics #GenAIRisks
Using multimedia can enhance demonstrations, for example, with successive disclosure of text/graphics synchronized with audio or animated graphic devices to focus attention. Keep information and portrayal concurrent. #EducationalTechnology
The Problem-Centered Principle focuses instruction on real-world problems. This can be implemented via a problem progression, where learners solve increasingly complex versions of a problem. #ProblemBasedLearning
Learning is promoted when learners observe a demonstration of the knowledge & skill to be learned. "Tell" presents information, while "Show" demonstrates with visuals. #LearningPrinciples
Director of Teaching and Learning Innovation at a community college in New England
Retired k-12 science/ math/ technology teacher/ technology integration specialist/ coordinator