@djlink What are you using for the game development? I am messing with GODOT atm
@djlink
Hmm i couldn't do anything meaningful in unity and when i got simple 2D thing to work it ate too many system resources.
Try godot? It feels much better in comparison to me especially for 2D games and the exports are basically one-click
https://godotengine.org
demo: https://godotengine.org/asset-library/asset/120
@kreyren I haven't no, I thought it was c++ only but someone told me we have to code in Godot specific scripting so I left it to check later.
@djlink Godot can be scripted in any programming or scripting language via GDExtension, but mainly supports C, C++, C# and Rust (in development) and has it's own scripting language called GDScript optimized for game development
https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting_languages.html
e.g. i am messing with bindings for Guile scripting atm
@kreyren wouldn't say garbage at all, but it's an acquired taste probably from how different it is of other stuff, I'd say it's awesome to quick prototype, but down the road and finishing gets more complicated.