doing some placeholder ghosts for a thing I'm making, and now I'm just having fun giving it different expressions.

@djlink What are you using for the game development? I am messing with GODOT atm

@kreyren in the past I’ve used custom framework to ship games, recently been testing Unity.

@djlink Tried unity too, but it felt like hot garbage to me

@kreyren wouldn't say garbage at all, but it's an acquired taste probably from how different it is of other stuff, I'd say it's awesome to quick prototype, but down the road and finishing gets more complicated.

@djlink
Hmm i couldn't do anything meaningful in unity and when i got simple 2D thing to work it ate too many system resources.

Try godot? It feels much better in comparison to me especially for 2D games and the exports are basically one-click

godotengine.org
demo: godotengine.org/asset-library/

@kreyren I haven't no, I thought it was c++ only but someone told me we have to code in Godot specific scripting so I left it to check later.

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@djlink Godot can be scripted in any programming or scripting language via GDExtension, but mainly supports C, C++, C# and Rust (in development) and has it's own scripting language called GDScript optimized for game development

docs.godotengine.org/en/latest

e.g. i am messing with bindings for Guile scripting atm

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