Here's what happens when #UnicornEngine tries to access Emulated Memory that isn’t mapped ... And how we map it in #RustLang
Article: https://lupyuen.github.io/articles/unicorn?6#unmapped-memory
Here's how we attach a Memory Access Hook in Unicorn Emulator with #RustLang
Article: https://lupyuen.github.io/articles/unicorn?3#memory-access-hook
Emulating Machine Code in #RustLang ... With #UnicornEngine
Article: https://lupyuen.github.io/articles/unicorn?2#emulate-arm64-machine-code
Let's emulate some #Arm64 Machine Code in #UnicornEngine with #RustLang
Article: https://lupyuen.github.io/articles/unicorn?2#emulate-arm64-machine-code
Can we emulate Arm64 #PinePhone with Unicorn Emulator ... To automate the testing of Apache #NuttX Real-Time Operating System with #RustLang? Let's find out!
Writing an NGINX module in #RustLang
#RustLang on #STM32 F4: System Clock Configuration
https://apollolabsblog.hashnode.dev/stm32f4-embedded-rust-at-the-pac-system-clock-configuration
addr2line: #RustLang library for retrieving debug info from ELF files
elf: #RustLang library for parsing ELF files
Learn #RustLang with JetBrains IDE
https://blog.jetbrains.com/rust/2023/02/21/learn-rust-with-jetbrains-ides/
#RustLang: "Why is Ownership difficult to use?"
Ambient runtime for 3D multiplayer games (#WebAssembly / #RustLang / WebGPU)
Use Unicorn Emulator's Code Hook ... To intercept every Arm64 Instruction that will be emulated in #RustLang
Source: https://github.com/lupyuen/pinephone-emulator#code-execution-hook-for-arm64-emulation
To emulate Arm64 Memory-Mapped I/O in #RustLang ... Just use a Memory Access Hook in Unicorn Emulator
Source: https://github.com/lupyuen/pinephone-emulator#memory-access-hook-for-arm64-emulation
Emulate Arm64 Machine Code in #RustLang with Unicorn Emulator
IoT Techie and Educator / Apache NuttX PMC