If we knew how much math goes into writing a video game, we might have paid more attention in math class. If you need a refresher, [Fletcher Dunn] and [Ian Parbery] have their book “3D Math Primer for Graphics and Game Development” available free online. …

@mc If people knew how much math goes into any job that involves any kind of modern technology, people would pay a lot more attention and be much more vocal about proper math education instead of cutting it as much as possible because "the students hate it".

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