guess the language!
unnecessary indirection,
unnecessary allocation,
unnecessary bound checks,
runtime type information,
overuse of abstractions,
global state in libraries,
long names.
repeated half-assed reference counting,
repeated half-assed implementations of common data structures/algorithms,
tons of fragile platform specific code.
guess the language!
@ashwinvis didn't know Java was so bad. I assumed it wouldn't have
global state in libraries, long names, repeated half-assed reference counting and tons of fragile platform specific code... though I have heard some horror stories about Java ME.