GameDev problem: the music in our WebGL game on itch.io won't start until the user clicks in the window. Unity claims this is a browser limitation (no autoplay):

docs.unity3d.com/Manual/webgl-

... but the user has *already* clicked to load and launch the game, so it seems there should be no reason to require another click. I know I've seen WebGL games on itch that don't have this problem.

Does anyone know a workaround?

@peterdrake Put a quick interstitial scene at the start with a "START GAME" button?

@LouisIngenthron That should work, but we'd prefer to have music playing over the initial title menu. Otherwise the player has to click twice: once to go to the title menu and start the music, then again to start the game proper.

@peterdrake Right, I think that's the expected behaviour for WebGL. If you want to make it a little more seamless, you can put in a brief animation of the studio and game logo in between, kind of an animated entrance for the main menu. Then the button is there to ensure the player gets to see it all!

@LouisIngenthron Yeah, but it still feels like it requires an extra click.

@peterdrake It does. Because if it didn't, I'd be mad at the browser for autoplaying.

@LouisIngenthron But it's not autoplaying. It doesn't do anything until you click on itch's load game button.

@peterdrake So then it sounds like the real problem is Itch's redundancy within web browsers.

@LouisIngenthron It's not just itch, because this happens in a local web build, too.

@peterdrake Maybe it has something to do with the permissions/iframe configuration in the HTML code? Looking at that example you posted, I see they explicitly set an allow=autoplay.

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