So, big news yesterday. I'm appalled at the impact this will have on the #Unity ecosystem, and #gamedev at large. There's just no way this can lead to anything good for anyone.
#GodotEngine is getting a lot of positive attention in reaction, so I want to address a few things.
Many Unity devs rightfully feel threatened by this change, and want to abandon ship after a series of bad leadership decisions.
Lots of people say they'll switch to Godot, or are considering it. I strongly believe that foundational tech should be #FOSS, so I welcome this, but...
If you need insights into where Godot is at currently, and where it's headed, I'm happy to discuss it. You can ask questions in this thread, or DM me or @Emi.
If you're going to consider Godot for your games, we want you to do it in the right conditions so you can thrive.
Okay, here are my big questions:
1) Can I use Synty assets with Godot?
2) What about packages like Pixel Crushers' Dialogue System or More Mountains' TopDown Engine?
3) If Godot is compatible with Unity stuff, does it carry forward all of Unity's "backward compatibility" warts?
@LouisIngenthron @akien @Emi Sort of like the strength of Facebook and Microsoft Office: Everyone else is using it, so what can you do?
@peterdrake @akien @Emi Innovate.