I have a big request for feedback. I'm part of an NSF-funded project building games to teach people about earthquake preparedness. We're in the brainstorming / planning stage for the third game, and I'd love input from people here. Here's a document describing the unusual design challenges:

docs.google.com/document/d/1cY

@peterdrake Feedback: How can you incorporate, reward, and harvest ideas players come up with for real-world strategies?

@skry The fourth experiment will look in that direction (studying how people talk *about* the game and how it affects their preparedness behavior).

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