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Game dev in Clojure. In theory it should be able to leverage Java, JavaScript, or webdev ecosystems. Anyone know some leads? I have no idea what the standard in game dev tooling is these days; is it still Unity? Can it be done with React Native? What languages have great libraries?

@worldsendless there used to be the jmonkeyengine for java, but i haven't kept up with it.

unity is tied to mono so it would only be possible if you retargeted the clojure compiler or wrote a new one. people have written their own mini clojures so its certainly possible.
@worldsendless no. unity is integrated with the the mono clr runtime.

you would have to compile the clojure to .net assembly to run it on unity.

https://github.com/clojure/clojure-clr

they may be migrating to .net core at some point i dunno. mono has sort of fallen out of relevance as anything other than unity's runtime and even linux shit is going over to .net core.
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