I'm finally getting to the point where #Godot feels like home and #Unity feels like the old bad place.
When I use Unity now (pretty much only for contract work), I'm starting to feel the absence of key Godot features, most notably the ability to edit multiple prefabs/scenes at once in separate tabs.
@rokojori Yep. My project has gotten big enough that there is a bit of a freeze in Godot after a build, but being able to control the build process in my IDE instead of the engine dumb-rebuilding every time I add a space is marvelous.